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<p>The game features multiple backgrounds that, along with the segments of the circle, are procedurally generated meshes. This allowed the colours to be changed constantly but keeping batching intact to maintain efficiency. It also benefited in allowing the segments to be sized perfectly. Another result of this is that each segment is actually multiple parts that can be accurately resized, along with the glow that shows when they are filling up. </p> <p>The background patterns change with each difficulty level, either shape and colour or just colour. They are governed by functions, allowing them to be changed easily.</p>
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<p style="text-align: left;"><strong><span class="serif_14">In an effort to tell story about the tremendous success of Medicaid and CHIP in Utah, Voices for Utah Children decided to create a "storybook" where we could tell the stories of everyday families in Utah overcoming significant health care challenges. Through a collaboration with the Utah Department of Health, we collected stories from across the state, interviewed and photographed families, and worked with those families to make sure their story was told with care and accuracy. </span></strong></p> <p style="text-align: left;"> </p>
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