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<p>The game features multiple backgrounds that, along with the segments of the circle, are procedurally generated meshes. This allowed the colours to be changed constantly but keeping batching intact to maintain efficiency. It also benefited in allowing the segments to be sized perfectly. Another result of this is that each segment is actually multiple parts that can be accurately resized, along with the glow that shows when they are filling up. </p> <p>The background patterns change with each difficulty level, either shape and colour or just colour. They are governed by functions, allowing them to be changed easily.</p>
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<p><span>Picture 100 Best Artworks all over the Time/ We Recycle (Zoom out)</span></p> <p><strong style="font-size: 18px;">100 Best Artworks all over the Time/ We Recycle (2016, University of Toronto)</strong></p> <p><span class="serif_13">I did this work under the influence of the “To add one meter to an anonymous mountain”. In this work, I got a list from Google called “The Best Artworks all over the Time” and I printed them out in the same letter sized paper. And I paid 28.25 bucks to a printing shore to shredder them and put all of them in a recycle bin. In my mind, the origin of the contemporary art is absurdity since the world is absurd based on the philosophy theory of absurdity. This is the art, and this the reality. This is what I want to show.</span></p> <p><span class="serif_13">Here is the link to the <a href="http://www.listology.com/lukeprog/list/100-greatest-paintings-all-time-pics">“The Best Artworks all over the Time”</a> list I found online.</span></p> <p><span> </span></p>
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