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<p>The game features multiple backgrounds that, along with the segments of the circle, are procedurally generated meshes. This allowed the colours to be changed constantly but keeping batching intact to maintain efficiency. It also benefited in allowing the segments to be sized perfectly. Another result of this is that each segment is actually multiple parts that can be accurately resized, along with the glow that shows when they are filling up. </p> <p>The background patterns change with each difficulty level, either shape and colour or just colour. They are governed by functions, allowing them to be changed easily.</p>
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<div class="clearfix workcaption serif small center sitelink"> <div class="clearfix workcaption serif small center sitelink"> <p style="text-align: left;"><em>From top to bottom, left to right: </em></p> <p style="text-align: left;">1.) This logo was designed to represent a statewide Textile Recovery campaign led by NYSAR3, the New York State Association for Reduction, Reuse, and Recycling.</p> <p style="text-align: left;">2.) The Syracuse Advanced Energy Services logo was a commissioned project for a local business in Central New York.</p> <p style="text-align: left;">3.) The Lichtenstein Consulting logo was a commissioned project for an environmental consulting company focused on conflict resolution and sustainability.</p> <p style="text-align: left;">4.) The LoveLey Creek logo was designed to represent a community initiative to restore the water quality of a freshwater stream.</p> </div> </div>
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