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<p>The game features multiple backgrounds that, along with the segments of the circle, are procedurally generated meshes. This allowed the colours to be changed constantly but keeping batching intact to maintain efficiency. It also benefited in allowing the segments to be sized perfectly. Another result of this is that each segment is actually multiple parts that can be accurately resized, along with the glow that shows when they are filling up. </p> <p>The background patterns change with each difficulty level, either shape and colour or just colour. They are governed by functions, allowing them to be changed easily.</p>
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<p>The tray dispenser was created for two purpose: to stop foreign object damage, and to provide accurate delivary to customer. I suggested using a cylinder delivary device that used a weighted spring mechanism, opening and closing depending on pressure or lack of pressure caused by drink on tray,. However, we discarded the idea and focused on this simple tray delivary because it cut costs and lowered risk of malfunction. The scanner was also developed by the group, but originally suggested when I expressed a need to have a POS system that recognizes the same user from entrance to the bar, to reduce misuse and underage consumption of alcohol. By having the card and user matched at the door, by our security guards, only the same user could connect to the account once inside. Thumb recognition would be paired to the ID, and responsibility preventing minors is transferred from bar to costumer.</p>
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